Latest
|
|
|
| |
 |
A new Survival Challenge from the creator "SolidDavis" with the name "Survival Challenge Secret Switches". Don't stay on platform when the switch goes to red position! Survival Challenge FUN vor 1-4 Players! |
|
Date: 08 June 2009 Category: |
|
|
|
|
|
|
|
|
|
|
| |
 |
Here you see me beating the collector (Endboss of LittleBigPlanet) without losing a single life. And after that you see what you get afterwards... |
|
Date: 19 November 2008 Category: Tutorials / Walkthroughs |
|
|
|
|
|
|
|
|
|
|
| |
 |
This level is absolutely epic, it is the perfect way to finish off the long quest that your Sackperson has undertaken. If there were user-created levels like this being made on a regular basis then LBP would be game of the decade at the very least. The only shame about this level is that the 4-player section is painfully easy and could have been made to match the epicness of the rest of the level. The most difficult portion of this gigantic level for me starts at the 3:04 mark. I'm not even sure now how to get all the items properly, but I managed to figure something out that should work for you as well. The trick is to jump off the moving platform that is rotating the way you want to go. Before the platform rotates, move in the direction that you want to go in and jump when the platform rotates as shown in the video. Be careful not to get caught in the gaps between the moving platforms otherwise the jump will be very weak. Also, the part of this level starting at the 5:04 mark can be trickier than it looks. The key here is to be PATIENT and move along the platforms carefully. I did it quite quickly, but I'd advise you to go a little slower. Make sure you rescue all the characters so that you can get all items at the end. Also don't worry if you can't get all the items in the long vertical corridors in one try, just die on purpose before touching the next checkpoint and try again. [More] [Less] |
|
Date: 19 November 2008 Category: Tutorials / Walkthroughs |
|
|
|
|
|
|
|
|
|
|
| |
 |
Oh my, it's the dreaded BUNKER with its giant hamster wheel of shocking death! This level is one of my favourites because of how masterfully it's built. It's challenging, but not in a frustrating way (unless you're trying to ace it, good luck, took me ~15 tries). At the 1:39 mark, I missed the key on the first jump, but you can go back for it as shown. I think the player was meant to use the rotating wheels to get the key, but you can get it with a solid and well-timed jump. As for the giant hamster wheel of shocking death, it's not that bad. You can pass it in one try as I did. If you want to jump far, just wait a little bit so that your Sackperson is going up and left, then jump. Use this technique to make those tricky long jumps in the last portion. Just make sure that you jump right away if you need to make a short jump so that the momentum of the spinning wheel doesn't mess you up. [More] [Less] |
|
Date: 19 November 2008 Category: Tutorials / Walkthroughs |
|
|
|
|
|
|
|
|
|
|
| |
 |
This is a solid level, not among my favourites, but there are some very cool parts such as the falling icicles and the race. This is a great level for showing off how to do an ice/snow-themed level. Just a few notes: you don't have to get all the objects on the ice platforms in your first play through; I only did that for demonstration's sake. I also got very lucky at the 1:08 mark, you need to jump to the next platform faster than I did. The part at the 5:00 mark is an example of how frustrating the auto depth assignment can be. I was trying to push that tall stack of boxes and the game kept moving me to another layer in the z-axis. [More] [Less] |
|
Date: 19 November 2008 Category: Tutorials / Walkthroughs |
|
|
|
|
|
|
|
|
|
|
| |
 |
Another notable level for the fact that it shows you what you can do with the tools in the game should you choose to create levels. Really top notch level design, kudos to the ones at Mm behind this one. Check out the small details like the grabbable blocks at the 3:15 mark, a simple yet elegant design. The two-player section in this level is also one of the toughest in the Story mode, and at least one Sackperson has to survive the falling blocks to even reach it! [More] [Less] |
|
Date: 19 November 2008 Category: Tutorials / Walkthroughs |
|
|
|
|
|
|
|
|
|
|
| |
 |
The moving platforms and the elephant at the end are the best parts in my opinion. Otherwise it's very simple and straightforward. |
|
Date: 19 November 2008 Category: Tutorials / Walkthroughs |
|
|
|
|
|
|
|
|
|
|
| |
 |
What a great intro level to the Indian-themed Temples. This level feels like it's so full of life, intrigue, and danger. Keep in mind that you can get every item except for the four items in the four player section if you replay the level and do the sticker switch near the beginning. |
|
Date: 19 November 2008 Category: Tutorials / Walkthroughs |
|
|
|
|
|
|
|
Most Viewed
|
|
|
| |
 |
Oh my, it's the dreaded BUNKER with its giant hamster wheel of shocking death! This level is one of my favourites because of how masterfully it's built. It's challenging, but not in a frustrating way (unless you're trying to ace it, good luck, took me ~15 tries). At the 1:39 mark, I missed the key on the first jump, but you can go back for it as shown. I think the player was meant to use the rotating wheels to get the key, but you can get it with a solid and well-timed jump. As for the giant hamster wheel of shocking death, it's not that bad. You can pass it in one try as I did. If you want to jump far, just wait a little bit so that your Sackperson is going up and left, then jump. Use this technique to make those tricky long jumps in the last portion. Just make sure that you jump right away if you need to make a short jump so that the momentum of the spinning wheel doesn't mess you up. [More] [Less] |
|
Date: 19 November 2008 Category: Tutorials / Walkthroughs |
|
|
|
|
|
|
|
|
|
|
| |
 |
This level is absolutely epic, it is the perfect way to finish off the long quest that your Sackperson has undertaken. If there were user-created levels like this being made on a regular basis then LBP would be game of the decade at the very least. The only shame about this level is that the 4-player section is painfully easy and could have been made to match the epicness of the rest of the level. The most difficult portion of this gigantic level for me starts at the 3:04 mark. I'm not even sure now how to get all the items properly, but I managed to figure something out that should work for you as well. The trick is to jump off the moving platform that is rotating the way you want to go. Before the platform rotates, move in the direction that you want to go in and jump when the platform rotates as shown in the video. Be careful not to get caught in the gaps between the moving platforms otherwise the jump will be very weak. Also, the part of this level starting at the 5:04 mark can be trickier than it looks. The key here is to be PATIENT and move along the platforms carefully. I did it quite quickly, but I'd advise you to go a little slower. Make sure you rescue all the characters so that you can get all items at the end. Also don't worry if you can't get all the items in the long vertical corridors in one try, just die on purpose before touching the next checkpoint and try again. [More] [Less] |
|
Date: 19 November 2008 Category: Tutorials / Walkthroughs |
|
|
|
|
|
|
|
|
|
|
| |
 |
I can see why many people seeking a challenge would like this level though; climbing the spinning cylinders is a test of patience and platforming skills. |
|
Date: 19 November 2008 Category: Tutorials / Walkthroughs |
|
|
|
|
|
|
|
|
|
|
| |
 |
Here you see me beating the collector (Endboss of LittleBigPlanet) without losing a single life. And after that you see what you get afterwards... |
|
Date: 19 November 2008 Category: Tutorials / Walkthroughs |
|
|
|
|
|
|
|
|
|
|
| |
 |
A new Survival Challenge from the creator "SolidDavis" with the name "Survival Challenge Secret Switches". Don't stay on platform when the switch goes to red position! Survival Challenge FUN vor 1-4 Players! |
|
Date: 08 June 2009 Category: |
|
|
|
|
|
|
|
|
|
|
| |
 |
What a great intro level to the Indian-themed Temples. This level feels like it's so full of life, intrigue, and danger. Keep in mind that you can get every item except for the four items in the four player section if you replay the level and do the sticker switch near the beginning. |
|
Date: 19 November 2008 Category: Tutorials / Walkthroughs |
|
|
|
|
|
|
|
|
|
|
| |
 |
This is a solid level, not among my favourites, but there are some very cool parts such as the falling icicles and the race. This is a great level for showing off how to do an ice/snow-themed level. Just a few notes: you don't have to get all the objects on the ice platforms in your first play through; I only did that for demonstration's sake. I also got very lucky at the 1:08 mark, you need to jump to the next platform faster than I did. The part at the 5:00 mark is an example of how frustrating the auto depth assignment can be. I was trying to push that tall stack of boxes and the game kept moving me to another layer in the z-axis. [More] [Less] |
|
Date: 19 November 2008 Category: Tutorials / Walkthroughs |
|
|
|
|
|
|
|
|
|
|
| |
 |
Another notable level for the fact that it shows you what you can do with the tools in the game should you choose to create levels. Really top notch level design, kudos to the ones at Mm behind this one. Check out the small details like the grabbable blocks at the 3:15 mark, a simple yet elegant design. The two-player section in this level is also one of the toughest in the Story mode, and at least one Sackperson has to survive the falling blocks to even reach it! [More] [Less] |
|
Date: 19 November 2008 Category: Tutorials / Walkthroughs |
|
|
|
|
|
|
|
Highest Rated
|
|
|
| |
 |
Welcome to LittleBigPlanet a world of infinite possibilities, where imagination becomes reality and the powers of creation are firmly in your hands. |
|
Date: 17 November 2008 Category: LBP Trailers |
|
|
|
|
|
|
|
|
|
|
| |
 |
My second Level where i focus on lights and trying to bring out the beauty of the game cuz i noticed most ppl ignore the Lighting aspect in the game..this level was not meant to be a challenge it was only meant to be pretty. |
|
Date: 18 November 2008 Category: Share Your Creations |
|
|
|
|
|
|
|
|
|
|
| |
 |
What a great intro level to the Indian-themed Temples. This level feels like it's so full of life, intrigue, and danger. Keep in mind that you can get every item except for the four items in the four player section if you replay the level and do the sticker switch near the beginning. |
|
Date: 19 November 2008 Category: Tutorials / Walkthroughs |
|
|
|
|
|
|
|
|
|
|
| |
 |
The moving platforms and the elephant at the end are the best parts in my opinion. Otherwise it's very simple and straightforward. |
|
Date: 19 November 2008 Category: Tutorials / Walkthroughs |
|
|
|
|
|
|
|
|
|
|
| |
 |
Another notable level for the fact that it shows you what you can do with the tools in the game should you choose to create levels. Really top notch level design, kudos to the ones at Mm behind this one. Check out the small details like the grabbable blocks at the 3:15 mark, a simple yet elegant design. The two-player section in this level is also one of the toughest in the Story mode, and at least one Sackperson has to survive the falling blocks to even reach it! [More] [Less] |
|
Date: 19 November 2008 Category: Tutorials / Walkthroughs |
|
|
|
|
|
|
|
|
|
|
| |
 |
This is a solid level, not among my favourites, but there are some very cool parts such as the falling icicles and the race. This is a great level for showing off how to do an ice/snow-themed level. Just a few notes: you don't have to get all the objects on the ice platforms in your first play through; I only did that for demonstration's sake. I also got very lucky at the 1:08 mark, you need to jump to the next platform faster than I did. The part at the 5:00 mark is an example of how frustrating the auto depth assignment can be. I was trying to push that tall stack of boxes and the game kept moving me to another layer in the z-axis. [More] [Less] |
|
Date: 19 November 2008 Category: Tutorials / Walkthroughs |
|
|
|
|
|
|
|
|
|
|
| |
 |
Oh my, it's the dreaded BUNKER with its giant hamster wheel of shocking death! This level is one of my favourites because of how masterfully it's built. It's challenging, but not in a frustrating way (unless you're trying to ace it, good luck, took me ~15 tries). At the 1:39 mark, I missed the key on the first jump, but you can go back for it as shown. I think the player was meant to use the rotating wheels to get the key, but you can get it with a solid and well-timed jump. As for the giant hamster wheel of shocking death, it's not that bad. You can pass it in one try as I did. If you want to jump far, just wait a little bit so that your Sackperson is going up and left, then jump. Use this technique to make those tricky long jumps in the last portion. Just make sure that you jump right away if you need to make a short jump so that the momentum of the spinning wheel doesn't mess you up. [More] [Less] |
|
Date: 19 November 2008 Category: Tutorials / Walkthroughs |
|
|
|
|
|
|
|
|
|
|
| |
 |
This level is absolutely epic, it is the perfect way to finish off the long quest that your Sackperson has undertaken. If there were user-created levels like this being made on a regular basis then LBP would be game of the decade at the very least. The only shame about this level is that the 4-player section is painfully easy and could have been made to match the epicness of the rest of the level. The most difficult portion of this gigantic level for me starts at the 3:04 mark. I'm not even sure now how to get all the items properly, but I managed to figure something out that should work for you as well. The trick is to jump off the moving platform that is rotating the way you want to go. Before the platform rotates, move in the direction that you want to go in and jump when the platform rotates as shown in the video. Be careful not to get caught in the gaps between the moving platforms otherwise the jump will be very weak. Also, the part of this level starting at the 5:04 mark can be trickier than it looks. The key here is to be PATIENT and move along the platforms carefully. I did it quite quickly, but I'd advise you to go a little slower. Make sure you rescue all the characters so that you can get all items at the end. Also don't worry if you can't get all the items in the long vertical corridors in one try, just die on purpose before touching the next checkpoint and try again. [More] [Less] |
|
Date: 19 November 2008 Category: Tutorials / Walkthroughs |
|
|
|
|
|
|
|
|
|